Final Result
Create
500 x 500 width and length plane with 50 segments length and width.
Open
material editor and click on diffuse small square button; select smoke procedural map and set the values as seen in the image below.
From modifier list apply
Displace modifier and set its strength to
180 and click on image map button select Mtl Editor option and select
diffuse color map. This is the smoke map which we have just created.
Now you will se the plane like this.
This is a pretty low poly model of your terrain. You may increase it segments to
200
to see its high poly result if your machine support it or you can
increase it later just before rendering it. Let us see how it looks
after increasing 200 segments.
Now create a new material and click
diffuse map button and select mix type. In the mix material set first color to
R:40 G:15 B:0 and the second color to
R:255 G:200 B:100 and apply to the plane in viewport.
Now click on non-button in front of mix amount and select falloff map
type. Set the Falloff direction to world z-axis and now from the mix
curve tab add a point on a curve and make it Bezier smooth and set the
point curve as show in the image.
You will see this result when you render it.
Drag diffuse map to
bump map and copy it to generate more details.
Go to
bump map and click
color 1 and add noise map to it and set values as show in the image.
In the same way go to
color 2 and select
noise map and set its values according to the image shown below and set the
bump value to 60.
press
F9 to see the result.
Apply
Turbosmooth modifier and set the angle of the
scene at human eye level and render it again for the time being apply a
gradient background by pressing 8.
Place an
omni light in the scene and turn its shadows on with .5 intensity Add a camera and set its
fov to 60. This will create a wide angle view of the scene. add some
Fog and background map of clouds from the Environment tab (press 8 to go to environment and effect dialog box) and set it to
Layered, a color of R:165 G:150 B:135, then set Top to 120, Bottom to -100, Density to 20-40 what you like and Falloff to Top.
Press
F10 to bring up the Render options, go to the Renderer tab, and find it in the
Antialiasing subtab over at the Filter dropdown list select
Catmullrom for sharp rendering result.
Final Result
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